Icebound Fortitude - Increases armor by 50 for 30 seconds, and causes melee attacks dealt to the Death Knight to slow the attacker's attack and movement speed. The target's movement speed is slowed for the duration. Plague Strike - Deals 5000 damage to a single target, and an additional 2500 damage per 3 seconds for 15 seconds. Heals the Death Knight by 1000*Rune Power after the cast. ĭeath Coil - Deals 8000 damage and bounces to a maximum of 5 targets. Shadowstrike - Each attack has a 30% chance to deal 2x damage and a 40% chance to generate 1 Rune Power. Unholy Frenzy - Doubles the Death Knight's attack speed for 10 seconds. Utilizes Rune Power, which can be gained by abilities.ĭeath Grip - Pulls a target enemy towards the Death Knight, dealing 10*Distance as damage. Tank hero with damage dealing capabilities. Yes, I know Heroism is a Shaman buff in WoW, but I've always felt it more appropriate for the Warrior to have it. This is rationalized by the difficulty of building up so much rage. Note: Heroism in both forms do not share cooldowns. Heroism - Gives all nearby allies in a 900 AoE radius 50 armor and 1000 health regeneration for 30 seconds. W]Īvatar - Gains magic immunity, 10000 maximum health and 50 armor for 10 seconds. Shield Wall - Takes 40% less damage for 5 seconds, but also attacks and moves slower by 50%. Shield Slam - Deals 5000 damage to a single target and forces it to attack the Warrior. ĭeflection Armor - Reduces damage taken by 5000, to a minimum of 3000. Heals 20% of the Warrior's maximum health. Taunt - Taunts nearby enemies in a 500 AoE Radius to attack the Warrior. ĭefender Stance - Generates 2 Rage every time an enemy attacks the Warrior. Heroism - Increases the attack damage of all nearby allies by 150% for 30 seconds. While casting Whirlwind, the Warrior cannot use spells but becomes immune to spells. Whirlwind - Deals 2500 damage per second for 8 seconds in a 200 AoE radius around the Warrior. Drains 25 Rage.Įxecute - Deals (300*Rage) damage to a single target. Thunder Clap - Deals 5000 damage in a 300 AoE radius and slows enemy attack and movement speeds by 50% for 5 seconds. įocused Anger - 25% chance to deal 3x damage with every attack, and a separate 25% chance to generate 5 rage. Sunder Armor - Reduces enemy armor by 25 on attack, lasts for 5 seconds. īerserker Stance - Generates 3 Rage every time the Warrior attacks an enemy. Uses Rage for abilities, which drains at a rate of 1 Rage per second.ĭamage - 1500 (50d10s, 1s cd on Berserker, 2s cd on Defender) Has Berserker and Defender stances, which have different abilities. Most durable of all heroes, excellent tank. The terrain is based loosely on WoW - CoT's Battle for Mount Hyjal. Of course, I will have to see the feedback from this one first. I am planning long-term for more WoW 5-man raid maps in the future, where loot obtained from any of the maps (including this one!) can be loaded into the heroes you control. THEY SCREW UP SOME MECHANICS AND TRIGGERS! WARNING: DO NOT USE 'whosyourdaddy', 'thereisnospoon', 'iseedeadpeople', 'thedudeabides'. This map is intended to be purely for fun. There are NO defeat conditions if you die you instantly respawn in the Hero selection area. These players have to work together to fight off the Legion's forces from reaching the World Tree, battling waves of increasingly difficult enemies and bosses according to the CoT bosses (Rage Winterchill, Anetheron for Jaina's Base, Kaz'rogal and Azgalor for Thrall's Base and Archimonde for the Night Elves' Base). This is a 5-player version, where each player controls a single unit based on World of Warcraft's classes ( Warrior, Death Knight, Paladin, Rogue, Hunter, Shaman, Druid, Mage, Warlock and Priest).
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